Dragonslayer - Short Animation
This project is a school course. The assignment requires a group of about 10 artist to create a high quality short animation from pre- till post-production, without any basis (story, mood, etc) given. |
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Team: Ignoratio Elenchi
Role: Animation Lead Main Team members: Dave Reuling, Jelle van Scherpenzeel, Marco Jongenelis, Ziemowit Piasecki, Melle Baas, Mykolas Parulskis, Paul de Punder, Martijn Sandtmann Extra Team Members: Joey Relouw, Emiel Strijker, Sandra van Gasteren, Sander Meijer, Erwin Peters, Gerben van der Heijden Rendered in: Unreal Engine 4 |
Of the final cinematic I animated a total of 8 shots completely by myself and finalized another 2, which were done by teammembers (the complete cinematic counts a total of 13 shots). All of the motioncaptured shot were redone, this due to the fact that they had become quite cluttered with unnecessary key-frames and it was quicker to remake them than to clean it all up.
The animation shown above is mostly the animation from which I started working for the final animation. The following videos are shots that I animated, starting from the initial animation from which I started to WIP till final version.
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