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Ramon Schrauwen | Senior Technical Artist
  • Portfolio
  • Academic
    • Graduation - Procedural Generation
    • Specialisation - Procedural Generation
    • Dragonslayer - Short Animation
    • See Me - Game
    • Red Castle - UDK Level
    • Kerkakkers - Architecture
  • About

See Me  -  Game

See me is made as a school project within 15 (school)days, with a team of 18 students. It is a narrative-driven game follows John, a blind and depressed man. The game is about three days of John's life through which the player learns more about John and makes decisions for John. These decisions affect the ending of the game.

Team: See Me After Class
Role: Environment Artist & Animator/Rigger
Concept: Brian Baltus, Stefan Fillf, Jan van Lamoen
Designers: Brian Baltus, Stefan Fillf, Jan van Lamoen, Shahab Djafarpour
Artists: Katharina Schuetz, Dave Reuling, Martijn Sandtmann, Remco van den Berg, Ahn Dang, You Miichi, Dora Bergite
Programmers: Mathijs Roosen, Stefan Blok, Yun Ying Hu, Marco de Bruijn
Music: Joshua van Kuilenburg

At the start of the project I mainly worked on modelling and texturing of assets. Later I also did the rigging and animations of the hands (of John/Main character). 

Below are several images of the product and my work specifically.

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